Khartsgai Tribe

Soar the skies!
Mothership Kheree houses the Khartsgai Tribe, a Steppe Tribe based on an Airship, offered as a "hearth and family to those that have none".
The Airship is set to land every last Sunday of the month.
Situated in: Lich - Empyreum - Ward 10 - Plot 51.

Travel Path

Winds of Aldenard - Route 1

  • Coerthas - Ishgard

  • Northern Empty - Old Sharlayan

  • Dravania - Idyllshire

  • La Noscea - Moraby Drydocks

  • Thanalan - Ul'dah

  • Black Shroud - Gridania


Gales of the Far East - Route 2

  • Coerthas - Ishgard

  • Ilsabard - Garlemald

  • Yanxia - Doma

  • Hingashi - Kugane

  • Thavnair - Radz-at-Han

  • Gyr Abania - Ala Mhigo

Mothership Kheree

Consisting of three floors, Mothership Kheree is divided to several sections, to serve the tribe members.OOC: This venue is available anytime, however you must be invited inside for unofficial open hours, as it is a house to all of the tribe members.

Tribe Members

Saikhan Khartsgai

Khatun of the tribe, Saikhan had the long dream of making her tribe, after her Sky Pirate crew disbanded and she longed for a home above the skies. Consulting Khans and Khatuns of existing Steppe tribes, she got to the conclusion of breaking all tradition and allowing all races to join Khartsgai. On the basis of 'Family and Hearth to those that have none', Saikhan is determined to keep Kheree floating above the skies as a home with no borders. Ever upbeat, she fills any missing role on board the ship, be it helming the ship, navigating or healing.

Galdan Khartsgai

Former traveling merchant and current Aeromancer in training, Galdan joined the airship as Saikhan's fiancee and was the main builder of the ship alongside Jeph, essentially commissioning to Saikhan as making her dream come true. With seven of his master crafter Namazu squadron on board, he commands them to handle the brunt work of the airship, while he himself both helps navigation and channels his Aeromancy to keep the airship hidden in the sky as a humble cloud. If none of these are possible, he himself helps Akitai with the monetary side, offering advice.

Akitai Himaa

Akitai, daughter of the steppe, raised by pirates of the Ruby Sea yet her days of pillage and robbery are long gone. Following her master's advice, she decided to join Saikhan's tribe and, in fact, was the first one to do so. She handles the financial side of things on the ship, as well as contacts with various underground groups in the Far East region.

Jepherson Freimann

Khartsgai Pilot and budding Engineer, Jepherson, answering the call once he'd had enough of the city life and its usual restrictions, he helped build the ship from scratch, planning its Magiteknical properties and filling its engineering needs, never once did he skip a beat to try his best to make the ship fly, and even after a few bumps and scratches that will totally buff out, his "Masterpiece" is finally floating like he wished it to, knowing this home, this time, could not be conquered quite so easily as the last.

Shard Malaguld

"I am a member of the Malaguld by blood, and a member of the Khartsgai by choice"
This is what you may often hear Shard say about who she is. Born in the Steppe, Shard had first grown up as a pugilist, before becoming a powerful thaumaturge thanks to a traveling mage and heading to Eorzea a year ago or two. While not as present on ship as other members due to her work and research, she will gladly put her book down to help whenever magic knowledge is needed, or that thunder is needed to strike down something.